E3 2013 – Dying Light Impressions
Jun16

E3 2013 – Dying Light Impressions

  Here’s a backdrop that should perfectly contextualize Dying Light and its closely related cousins: not long into my demo with one of the producers, he just straight up stated that “immediately” upon completing the first Dead Island, “the vast majority of the original team” started working on Dying Light. Meaning this is the true (spiritual) successor to Dead Island.  Meaning Riptide was indeed every bit the hack job that people...

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Good Cop: Dead Island Riptide Review
Apr24

Good Cop: Dead Island Riptide Review

It’s been rightly pointed out that Riptide is a virtual clone of its predecessor.  That’s true, there’s no denying it.  But…this is a bad thing?  Let’s be clear: Dead Island (either one) is the best zombie RPG out there, period.  Hopelessly look around for something better – have a run with War Z if it suits – and then come crawling back to Dead Island.  It’ll be waiting, arms open and ready to chomp. First let’s focus on what Dead...

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Bad Cop: Dead Island Riptide Review
Apr24

Bad Cop: Dead Island Riptide Review

Riptide plays like a photocopy of the first Dead Island, pulled right out of the Xerox.  Like little specs of dust on a document that become progressively darker and more obfuscating per copy, all of the little glitches that stuck to the 2011 original are amplified upon repetition.  Every single blemish was duplicated to the point of laziness, such that you may as well just read our previous Bad Cop Review. Come to think of it, there...

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Good Cop: Dead Island Review
Sep10

Good Cop: Dead Island Review

If you’re playing Dead Island on the PC, stop playing with a mouse and keyboard and plug in a 360 controller. Right now. Everyone else, we’re already on the same page. Using the analogue combat with a controller makes this game a sheer delight. Pulling back and flicking the right stick makes your character swing with that same angle and trajectory, adding an exacting precision to your slashes and bludgeons. Give a low, wide arc to a...

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Bad Cop: Dead Island Review
Sep10

Bad Cop: Dead Island Review

I remember swooning over the Dead Island trailer with everyone else when it dropped out of nowhere – how could you not? All style and no substance, perfect for a game nobody knew of and a developer with a decent track record, but nothing to call home about. Well it turns out that leading off with fluff was strategically sound – how would we have reacted to a strictly first person, melee combat oriented zombie game? If Bethesda’s...

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