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THE BEST GAME OF 2011 – DARK SOULS

THE BEST GAME OF 2011 – DARK SOULS

Jan 9, 2012

We as gamers should really count our blessings to have been graced with two such games in two years.  It would seem absurd to conjecture back in 2007 that a title was conceived and destined to be born in Japan’s own Bethlehem of From Software.  A savior that could rise above the dismissive label of hardcore niche and absolve the sins of the modern...

Dark Souls: Survival Horror is Alive and Well

Dark Souls: Survival Horror is Alive and Well

Oct 17, 2011

Dark Souls: One of the best RPG’s of the year? Undoubtedly. One of the best action games of the year? The combat mechanics certainly seem tight enough. Best survival horror…? Wait.. What?! The truth is that Dark Souls’ genre classification is anything but simple. It’s a hybrid. While it is easily identifiable as an Action RPG, it borrows elements from...

Bad Cop: Dark Souls Review

Bad Cop: Dark Souls Review

Oct 8, 2011

Dark Souls’ valid failures are admittedly few and far between.  Complaining about how punishing the game is only proves that not every title needs to be Kane and Lynch.  Besides, it won’t return all those souls you just lost or bring any consolation as you’re getting gutted by a sword bigger than you are.  For the 49th time.  In one evening. The best...

Good Cop: Dark Souls Review

Good Cop: Dark Souls Review

Oct 8, 2011

Dark Souls is a grand achievement: it has a definitive idea about the kind of uncompromising game it wants to be and pulls it off with style and grace.  As you’ve undoubtedly heard, this game is very challenging.   From Software’s title arduously demands ceaseless concentration just to survive and advance, much less excel.  The combat here is...

E3 2011: Dark Souls Impressions

E3 2011: Dark Souls Impressions

Jun 10, 2011

Want to know what Dark Souls is like?  Go buy Demon’s Souls used at Gamestop for like 8 bucks, so priced because it was tragically passed over by the 2009 gaming zeitgeist.  Dark Souls was the only game I saw in SCEA’s giant fortress that usually didn’t have a line and sometimes was actually left vacant – so it seems there’s blood on the door...