Bad Cop – Assassin’s Creed IV: Black Flag Review
Oct29

Bad Cop – Assassin’s Creed IV: Black Flag Review

This is not the Assassin’s Creed for newcomers to start with.  There is no prologue that breaks down how the player is both a pirate ninja and some dude walking around an Abstergo lab, which is itself another mystery.  The Assassin’s Creed’s universe is powered by such a wealth of history and ideas that it’s an understandably tricky problem to deal with.  That Ubisoft didn’t even try though is disconcerting and perhaps arrogant....

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Good Cop – Assassin’s Creed IV: Black Flag Review
Oct29

Good Cop – Assassin’s Creed IV: Black Flag Review

Assassin’s Creed 4 has struck on a brilliant solution to the age old question of pirates versus ninjas.  Who comes out on top?  The answer: Pirate-ninjas.  Er, ninja-pirates?  Ninrates.  Pinjas.  Or something. The fourth instalment blends both worlds seamlessly, deftly combining the expected staples of an Assassin’s Creed game with the Caribbean plunder fantasy.  Give Ubisoft credit for continuously reinventing the familiar experience...

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Good Cop: Assassin’s Creed 3 Review
Nov02

Good Cop: Assassin’s Creed 3 Review

It’s hard not to take for granted, but kudos to Ubisoft for yet again totally overhauling the tone of the game by placing it in the New World.  While so many other AAA titles are busy globe hopping willy-nilly, ACIII energetically tries (and succeeds in) changing the atmosphere entirely, recreating a new time period and roping in new historical figures to play off of.  Virtually all of the Assassin’s Creed staples seamlessly made the...

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Bad Cop: Assassin’s Creed 3 Review
Nov02

Bad Cop: Assassin’s Creed 3 Review

While the main beats of Ubisoft’s powerhouse perpetuate themselves every year with deft execution and conviction, they just cannot seem to nail certain aspects of this franchise.  Despite making a run at it every year, the crafting and upgrading systems for your weapons and gadgets continue the legacy of clumsy integration with the rest of the experience.  Their solution to this was to make it totally ancillary – any given play...

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