Bad Cop – Batman Arkham Origins Review
Oct26

Bad Cop – Batman Arkham Origins Review

Perhaps the most damning thing that could be said about Origins is that, at least on paper, it’s exactly what you want.  Fans of the previous two know what to expect and get it, beat for beat.  Whereas as other franchises embrace their triplets with a roll of the dice on a center stage mechanic or a new world, newly minted WB Games Montreal just isn’t interested.   While the otherwise rocksteady staples continue to fight the good...

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Good Cop – Batman Arkham Origins Review
Oct26

Good Cop – Batman Arkham Origins Review

While little effort was made to overhaul the core gameplay concepts, there are several nice touches that make Origins a worthwhile beat-em-up for The Bat.  Forget about Batman as rookie – he’s just as adept at flipping around and cracking skulls with effortless style.  He also comes ready-made with plenty of tech, so there’s no real ‘learning the ropes’ stage to push through.   Bane, the Penguin, Killer Croc, and other favorites...

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Good Cop: Batman: Arkham City Review
Nov14

Good Cop: Batman: Arkham City Review

Batman: Arkham City is the perfect video game sequel.  I’m being literal here.  I can’t count the number of things this game does right, and I am the most formidable counting device short of a Batcalculator; I went to college. First, Arkham City carries over all the strengths of its predecessor.  Arkham Asylum’s cinematic visuals, goth-noir ambience, free-flow combat system, and tense stealth segments are all here.  Returning also are...

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Bad Cop: Batman: Arkham City Review
Nov14

Bad Cop: Batman: Arkham City Review

How do you guarantee success for the highly anticipated sequel of an extremely successful title?  Easy.  Just make the same game over again. Batman: Arkham City amounts to a collection of recycled conventions tenuously strung together by a threadbare plot. The game follows a structural convention that goes back about as far as gaming itself.  You travel around the “overworld” of Arkham City.  You see a door.  You try to open it.  If...

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