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Bad Cop: Diablo III Review

Bad Cop: Diablo III Review

May 22, 2012

Whether user or critic generated, so many of the negative words swirling around the Internet for Diablo III have to do with the connection issue.  Yes, to play this game you must be continually connected to the Internet and their servers.  Let me give this chorus their due: there is something fundamentally wrong with lagging out of a single player game, just...

Diablo III: Sparkling Reviews From the Field

Diablo III: Sparkling Reviews From the Field

May 18, 2012

If you’ve been wisely avoiding the various cesspools of internet opinion the past couple weeks, you’ve missed the Diablo III backlash. Seemingly everyone who couldn’t instantly get a perfect connection and play this game has let us know, frothing at the mouth atop any soapbox that will have them. Predictable, but surprisingly...

Good Cop: Starhawk Review

Good Cop: Starhawk Review

May 13, 2012

Let’s address the elephant in the room first: Starhawk’s single player campaign is underwhelming.  The plot is a string of clichés and the many potential themes are pushed to the periphery, never to be expounded.  But it does meet its (small) goal of preparing you for the multiplayer better than other games of late in a similar position.  Call of Duty,...

Bad Cop: Starhawk Review

Bad Cop: Starhawk Review

May 13, 2012

Starhawk is a bizarre creation, an amalgamation of several different gaming directives cobbled together with uneven success – a little more polish in a few areas would have gone a long way here.  As is Starhawk is best played with a concessionary attitude, a conviction that you’ll eventually love everything here once you get past X/Y/Z. Its shooter...

Flashiest Diablo II Builds: PVP SuiSorc

Flashiest Diablo II Builds: PVP SuiSorc

May 11, 2012

This class is built on intentionally dying close to your target, triggering a series of death procs that will finish off your enemy. Although you should still be trying to deal damage yourself, you should be focused on staying as close as possible to your enemy so they eat the maximum amount of damage. What is the source of this post-mortem damage you ask?...

Flashiest Diablo II Builds: No Summoning Necromancer

Flashiest Diablo II Builds: No Summoning Necromancer

May 11, 2012

That’s correct: a Necro that doesn’t take any burdensome summons that will inevitably slow what is otherwise an unholy death machine. Not even a “body guard” golem, zombie Kevin Costner need not apply.   What a first glance resembles an obvious push over that would struggle through the Den of Evil is actually a formidable PVM threat...

Flashiest Diablo II Builds: Holy Shock Paladin

Flashiest Diablo II Builds: Holy Shock Paladin

May 11, 2012

The Holy Shock Paladin rains down the holy wrath of god in PvE, and though it has a tendency to severely drop off against uber resistant monsters in Hell, the Holy Shock Paladin is the ultimate King of Normal and Nightmare difficulties. The Holy Shock Paladin’s main source of Flash and Flare is his namesake, the Holy Shock aura. Not only does this aura add...

The Console Wars (PART IV) – Churning the Rumor Mill

The Console Wars (PART IV) – Churning the Rumor Mill

May 10, 2012

In the lead up to the dog and pony show that is E3, we’ve been consistently reminded that neither Microsoft nor Sony will be unveiling their new console.  Nintendo’s gameplan seems to be “basically what we did last year, but less fuckups”, which in practice amounts to a similar redaction of useful information. In lieu of supposedly indispensable facts...