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Starhawk Multiplayer Advanced Strategies (Part I): “The Facilitators” Intro and Basic Tactics

Starhawk Multiplayer Advanced Strategies (Part I): “The Facilitators” Intro and Basic Tactics

Feb 29, 2012

- INTRODUCTION - I’m confident the strategies I’ll lay out here will help you, the lone player without need of team, dominate in Capture the Flag and other objective based games.  Most importantly, these tips will weather the current and future rounds of patches that are addressing some of the flagrant balance issues.  When the dust clears, these...

Bad Cop: Asura’s Wrath

Bad Cop: Asura’s Wrath

Feb 22, 2012

First things first, Asura’s Wrath is a monumental rip off at the full retail MSRP $60.  Supplemented with a negligible lineup of extra goodies, the main campaign represents at most 6 hours of content.  Setting aside the common chorus of complaints leveled at quick time event based games such as this, I simply cannot conceive of even the most inept, legally...

Good Cop: Asura’s Wrath

Good Cop: Asura’s Wrath

Feb 22, 2012

Asura’s Wrath should be thought of as a kinda of transmedia entity, a fusion of video game, anime, and interactive movie.  There’s no skittering around the fact that this is 1/3 traditional beat-em-up game, 1/3 series of QTE’s, and 1/3 cut scenes.  If you don’t sense a bond with this chemical equation you should stop reading now and go play the...

Bad Cop: Twisted Metal

Bad Cop: Twisted Metal

Feb 17, 2012

A game like Twisted Metal faces an inherent uphill battle, and not just because of its “reboot” status and corresponding franchise name left without any subtitle or number.  It must hearken back over a decade to its most recent home console ancestor and it drops six years deep into the current generation.  There’s little reason for younger gamers to...

Good Cop: Twisted Metal

Good Cop: Twisted Metal

Feb 17, 2012

This Twisted Metal can be a tricky bird to analyze.  Like any series without an iteration in over a decade, its enthusiasts will have firmly congealed preconceptions about how it should play.  The expectations are further complicated since the Golden Age of the short lived Vehicular Combat genre was ~1999: it’s been a long time since we’ve all played the...

From the Random Corners of the Internet

From the Random Corners of the Internet

Feb 10, 2012

Before I give you any context whatsoever, indulge yourself in these “games” created for you and your hip friends. Nevermind the preposterous assumptions entailed. Just read and imagine how fun! These were floated to me out of the blue, and I assumed this was just what kids did nowadays on Sunday afternoons.  Try and make sense of it: Emotion Sherades ...

Starhawk Open Beta: Carving Out A Middle Ground in Empty Space

Starhawk Open Beta: Carving Out A Middle Ground in Empty Space

Feb 1, 2012

Starhawk doesn’t necessarily make the best first impression.  The character design is more trashy-redneck than space cowboy; there’s no cleverly named multiplayer mode to perk eyebrows; its spiritual predecessor was the quintessential niche title that you couldn’t pay most casual players to fuss with.  Most importantly, it stakes a space in the...